Ah.  You built finger choppers?  The planes I'm thinking were started by 
spinning their props, but when you did, get that finger out of the way 
quick!  Otherwise, ouch!  cuss cuss cuss cuss cuss.

---
Laughter is the best medicine.  Look around you and find a dose.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, June 30, 2008 9:56 AM
Subject: Re: [Audyssey] Puppy1


> Hi Jim,
> I didn't know your dad was into World War I biplanes. I use to do some
> model planes myself when I still had some site. I even built a couple of
> gas powered model planes you could fly on a kite string. I use to spend
> several ours out in the back yard near the corn field behind my house
> flying my gas powered model planes around.
> Anyway, as for the name of the game, Puppy1, that was pretty obvious to
> me since I am somewhat of a Historian. Though, one biplane tactic I
> really, really, really wish Puppy1 one had was the tail gunner. That
> would give the enemy fighters a real surprise when they tried to loop
> around on your 6. However, the game is correct in that most biplanes
> didn't have tail guns and used fixed machine guns in the front that had
> to be lined up on the enemy to score some kind of hit.
> The funny thing is that many of the early World War I biplanes had huge
> problems between the timing of the machine gun fire and the engine prop.
> it was not uncommon to be firing a stream of machine gun bullets at an
> enemy fighter out there and shoot your own prop off. As a result you
> would loose your engine prop and be kissing the ground a minute later.
> Zoom! Splat!
> Oh, shoot! What did I do? Houston I think we have a problem. No, you are
> just going to hit the ground in, oh, 30 seconds. See you on the
> otherside. be seeing you, friend.
>
>
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