Hi Shaun, Well, if a blind developer is willing to switch to C++ XNA's XAudio2 library is quite accessible. The C++ version of XAudio2 doesn't require XAct soundbank files which makes it many times more accessible than XAudio1. However, as usually happens C#.NET developers like myself have to wait for a .NET version of the XAudio2 library since the XNA Framework for .NET still needs XAct which is about the most unaccessible thing I have ever tried using. Cheers.
shaun everiss wrote: > well if xna ever is made accessible maybe we can use the thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]