Well, personally, I just logged in for 2 seconds, logged out, and went to 
bed (on miriani, anyway). And yeah, I agree holeheartedly on what you said.


Have a good day from Tyler C. Wood!

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----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 03, 2008 7:55 PM
Subject: Re: [Audyssey] slipgate legacy officially closed, a bit offended at 
the moment, too


> Hi,
> As for me personally I don't agree with the general tone of his
> announcement, but I can agree with many of the points he made in that
> announcement. He pointed out that MOOs are technologically out of date.
> That to a large degree is true. We have now reached the point where pvp
> and good roll playing games are done through 3D graphical clients
> capable of doing far more for a sighted gamer than text based MOOs. Like
> everything else that is computer related the sighted users tend to go
> where they can get the best visual and graphical effects, and those left
> behind are those with visual impairments that can't use the new
> graphical software, or those geeks that like the text based MOOs for
> their own personal reasons.
> As far as creativity and imagination goes I think he may have a valid
> point. Far too many mud players tend to use ship and character names
> from their favorite television shows instead of actually thinking up
> something a little more unique and personally creative. If, for example,
> you are playing a mud and discover the ship you are about to fight is
> named Voyager, Enterprise, or Defiant you would naturally assume the
> player is a Star Trek fan, and he is most likely pretending the mud is
> an extention of Star Trek. If you were to engage a ship with a name like
> the Exicuter, Milennium Falcon, etc you might then assume the player was
> imagining himself to be in the Star Wars universe. This isn't really all
> that creative, unique, and may detract from the mud for those players
> wanting something specifically related to the mud universe and not bring
> in Star Wars, Star Trek, Battle Star Galactica, etc.
> As a game developer myself I can understand the developers desire to
> complain about having to compete with big name science fiction ships and
> characters as he probably wants the players to use there creativity to
> improve the mud. To make the mud universe more interesting, more
> creatively diverse, and not mix and match big name science fiction
> people, places, and things in the mud.
> His complaint about players coming up with generic or common names like
> the Salvager is understandable, but a bit over critical. Not everyone is
> as gifted with creativity and imagination as he thinks he is, and people
> just joined to have a good time. Trying to think up a cool ship name and
> unique character profile does take time, and careful thought. I am
> guessing the majority of the players just signed up, put any old name
> they felt like on there ships, and got on with there adventure. Yeah, it
> might b boring, drab, but for that player it is acceptable. He or she
> was not informed in advanced they had to think up something cool or
> unique before joining the mud, and then the developer gets angry at them
> for their lack of creativity and imagination.
> Finally, the developer does bring up the issue of people with physical
> impairments as a type of player that frequents his game. Putting us down
> as he did was just flat out wrong. We aren't able to move on to bigger
> and better graphical RPG style games, and he knows that. Treating me or
> anyone else with a physical impairment as a seperate species of human
> not worth his time is unfairr, but not really surprising.
> After all, the majority of the people on this list already know what
> sighted people generally think of blind people anyway. They either think
> we are inferior to them and can't do anything they can do, or they see
> an item on the news about a blind musician and collectively assume that
> blind people are all going to have equal musical talents. There are all
> kinds of eronious assumptions sighted people make about blind people,
> and what we are seeing here is some of that coming to the surface in a
> negative way from a sighted software developer ready to get out of his
> current business
> Do I find his message offensive? No, I don't really find it offensive. I
> have known for a very long time that many sighted people secretly have
> negative opinions of people with physical impairments such as blindness.
> In some cases the opinion is justified when their only encounter is with
> a blind person who has an attitude of being very winy, complains a lot,
> or gets angry when things don't go his/her way. As a game developer
> myself I have encountered a handful of such a group of blind gamers that
> were very winy, do nothing but complain endlessly about this or that, or
> were very verbally abusive when requesting information about one of my
> game projects. If they take that same attitude and point it at a
> mainstream sighted developer they will find they simply won't put up
> with it. They will also will find they will have left that sighted
> developer with the opinion that blind gamers have no life, that they are
> winy, have bad attitudes, and aren't worth helping. So if that happened
> to this developer I can't find what he said too offensive.
> One last thought before I go. His point about the 27 players that got
> back on Meriani 7 minutes after it was restarted does make one wonder
> what were those 27 people doing prier to its restart. Did they get an
> email or advanced notice it would be back on or were they trying and
> trying to connect until they got on. Either way it might suggest to me
> as with him that some people have an obsession with their muds, and
> there lives must revolve around there alternative identities. I love
> gaming, but there is a time to quit, read a book, or do something else
> more constructive with your life than play games 24/7.
> Cheers.
>
>
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