Well, personally, I just logged in for 2 seconds, logged out, and went to bed (on miriani, anyway). And yeah, I agree holeheartedly on what you said.
Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, September 03, 2008 7:55 PM Subject: Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too > Hi, > As for me personally I don't agree with the general tone of his > announcement, but I can agree with many of the points he made in that > announcement. He pointed out that MOOs are technologically out of date. > That to a large degree is true. We have now reached the point where pvp > and good roll playing games are done through 3D graphical clients > capable of doing far more for a sighted gamer than text based MOOs. Like > everything else that is computer related the sighted users tend to go > where they can get the best visual and graphical effects, and those left > behind are those with visual impairments that can't use the new > graphical software, or those geeks that like the text based MOOs for > their own personal reasons. > As far as creativity and imagination goes I think he may have a valid > point. Far too many mud players tend to use ship and character names > from their favorite television shows instead of actually thinking up > something a little more unique and personally creative. If, for example, > you are playing a mud and discover the ship you are about to fight is > named Voyager, Enterprise, or Defiant you would naturally assume the > player is a Star Trek fan, and he is most likely pretending the mud is > an extention of Star Trek. If you were to engage a ship with a name like > the Exicuter, Milennium Falcon, etc you might then assume the player was > imagining himself to be in the Star Wars universe. This isn't really all > that creative, unique, and may detract from the mud for those players > wanting something specifically related to the mud universe and not bring > in Star Wars, Star Trek, Battle Star Galactica, etc. > As a game developer myself I can understand the developers desire to > complain about having to compete with big name science fiction ships and > characters as he probably wants the players to use there creativity to > improve the mud. To make the mud universe more interesting, more > creatively diverse, and not mix and match big name science fiction > people, places, and things in the mud. > His complaint about players coming up with generic or common names like > the Salvager is understandable, but a bit over critical. Not everyone is > as gifted with creativity and imagination as he thinks he is, and people > just joined to have a good time. Trying to think up a cool ship name and > unique character profile does take time, and careful thought. I am > guessing the majority of the players just signed up, put any old name > they felt like on there ships, and got on with there adventure. Yeah, it > might b boring, drab, but for that player it is acceptable. He or she > was not informed in advanced they had to think up something cool or > unique before joining the mud, and then the developer gets angry at them > for their lack of creativity and imagination. > Finally, the developer does bring up the issue of people with physical > impairments as a type of player that frequents his game. Putting us down > as he did was just flat out wrong. We aren't able to move on to bigger > and better graphical RPG style games, and he knows that. Treating me or > anyone else with a physical impairment as a seperate species of human > not worth his time is unfairr, but not really surprising. > After all, the majority of the people on this list already know what > sighted people generally think of blind people anyway. They either think > we are inferior to them and can't do anything they can do, or they see > an item on the news about a blind musician and collectively assume that > blind people are all going to have equal musical talents. There are all > kinds of eronious assumptions sighted people make about blind people, > and what we are seeing here is some of that coming to the surface in a > negative way from a sighted software developer ready to get out of his > current business > Do I find his message offensive? No, I don't really find it offensive. I > have known for a very long time that many sighted people secretly have > negative opinions of people with physical impairments such as blindness. > In some cases the opinion is justified when their only encounter is with > a blind person who has an attitude of being very winy, complains a lot, > or gets angry when things don't go his/her way. As a game developer > myself I have encountered a handful of such a group of blind gamers that > were very winy, do nothing but complain endlessly about this or that, or > were very verbally abusive when requesting information about one of my > game projects. If they take that same attitude and point it at a > mainstream sighted developer they will find they simply won't put up > with it. They will also will find they will have left that sighted > developer with the opinion that blind gamers have no life, that they are > winy, have bad attitudes, and aren't worth helping. So if that happened > to this developer I can't find what he said too offensive. > One last thought before I go. His point about the 27 players that got > back on Meriani 7 minutes after it was restarted does make one wonder > what were those 27 people doing prier to its restart. Did they get an > email or advanced notice it would be back on or were they trying and > trying to connect until they got on. Either way it might suggest to me > as with him that some people have an obsession with their muds, and > there lives must revolve around there alternative identities. I love > gaming, but there is a time to quit, read a book, or do something else > more constructive with your life than play games 24/7. > Cheers. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] -------------------------------------------------------------------------------- No virus found in this incoming message. 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