HI Tom,
You are quite right. Personally, I don't believe a game created in a 
side-scroller format necessarily needs to imitate games for the Atari 
2600 platform. After all those games lacked modern day features such as 
3D graphics, realistic sounds, large player inventories, save game 
features, etc because they were very limited in what they could do. The 
programmers were designing games for a console with limited processor 
speed, limited random access memory, and absolutely no place to save 
games to.
Pick any of your  favorite games for the Atari 2600 or NES platforms, 
and I bet you a dozen doughnets I could improve upon the games initial 
design just because a PC has much more processor power, memory, and 
storage space. Not to say the least about better 3D graphics technology 
and 3D audio support.

Tom Randall wrote:
> Hey Thomas this all sounds great.  Seems as though you are managing to
> get the best of both worlds, the old school side scroller format that we
> originally had combined with the cool new stuff you are adding in.
> Excellent.  Thanks and keep up the good work.
> Tom

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