Hi Jim,
That is a resource intensive way of loading and playing sound effects in 
a game that might have hundreds of sound effects. In a sense you would 
have to have several sound buffers load that sound and then use start 
and stop points to play the specific sound you wanted. That is a fairly 
memory and processor intensive way of handling audio playback in a game.
Cheers.

Jim Kitchen wrote:
> Hi Kevin,
>
> In Gold Wave press control a to select the entire wave file then control c to 
> copy it to the buffer.  Now open the next wave file and paste in the one that 
> you copied to the buffer.  That is press control p.  Keep doing this until 
> you have them all in one large wave file.
>
> HTH
>
> BFN
>
>      Jim
>
> If you're sending someone some Styrofoam, what do you pack it in?
>
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