Hi,
One thing I forgot to add is another downside to resource files besides
being raw data that can be enumerated through by several programs that do
this kind of thing is that if you have several sounds and your resource file
is big, you'll notice a decrease in performance. This is because when you
open the resource file in your program the whole file is opened at once, and
the resources, at least in .NET, are placed in a hash table for instant
access. It all depends on what you are trying to do. If you want to prevent
people from getting at your sounds, consider encrypting each sound, and then
decrypt it when you load it into memory. This way you can still load
individual sounds instead of an entire packed file.
Munawar 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kevin Weispfennig
Sent: Sunday, September 14, 2008 9:41 AM
To: Gamers Discussion list
Subject: [Audyssey] A question about packing sounds in one file

Hi.

In a cupple of games, like the great toy robery, are all the sounds from the
game in one file. How can i make such a file and how can i do that Visual
Basic 6 will load the sounds from this file? But the most question is: how
can i make such a file?

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