As an owner of both Shades of Doom and Sarah I personally don't see any
similarities between the two games besides the fact they are both First
Person style games and the fact they use the same engine. I'd be
interested to know why you think they are similar.
As a developer myself I am currently writing a fully qualified game
engine along the lines of the GMA Engine, but with a full 3D
environment. The advantage of a game engine is that a developer can
quickly build and produce games faster. The down side is that the games
will share things like some basic keyboard commands, common menu
systems, etc. That may turn people away thinking the games are too much
alike even though it is intentionally designed that way to put games
together faster by having to avoid recreating the wheel so to speak.
Chris Hallsworth wrote:
I personally don't like Sarah but maybe it's because I just need some
tips on playing it. It just seems so similar to Shades of Doom that I
don't know why PCS Games/Draconis Entertainment "re-invented the wheel".
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