Hi Tom

  That's a great work around for random items!  Definitely more replay if 
it's as simple to implement as it seems.  I'm glad that it works out only 
improving MOTA!

Ron



From: "Thomas Ward" <[EMAIL PROTECTED]>
Sent: Saturday, November 15, 2008 12:08 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] MOTA Random items.

> Hi everyone,
> I know earlier I said I wouldn't add random monsters and items to
> Mysteries of the Ancients, but I think I just changed my mind. I have done
> some experimental testing with randomly placing a monster in a room and as
> it turns out I don't think it is going to be all that difficult to do
> after all. I have added some experimental code to the game engine to
> randomly generate an enemy when the player activates a trigger. Right now
> I have only tested this with a couple of monsters, but it works fine. I
> like the new trigger method of doing things so well I am going to add the
> new code to the main engine as a full feature.
> Once I get random monsters working I can do the same with randomly
> triggering gold coins, healing potions, ancient scrolls, etc. Bottom line
> now that I figured out an easy and sane way to do it for Mysteries of the
> Ancients I plan to work on it this weekend. By Monday, luck be with me, I
> will have a game complete with random items and enemies. I don't know
> about you guys, but I am suddenly very excited. When the new random
> generator goes in this game it will blow Montezuma's Revenge away in
> replay value.
> Cheers.
>
>
>
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