Thanks to a couple of pointers from someone off list they gave me a
really really easy way to spon items and creatures. As it turned out I
already had most of the work in place for a completely different purpose.
In the Genesis engine it constantly keeps track of where you are in the
game. I have various sound areas, regions, when you enter one a trigger
is thrown that says unload the sounds from the previous sound region and
load new ones for the new area. Well, I got to looking at that code and
figured i could use the same code, but instead of a sound trigger how
about a trigger that spons creatures or items for the area in question.
I made a quick test version of the new code and bingo. Suddenly, I had
random item and monsters. I have a couple of miner things to work out of
the new spon code, but otherwise it was a piece of cake to add. Much
easier than I had feared.
Ron Schamerhorn wrote:
That's a great work around for random items! Definitely more replay if
it's as simple to implement as it seems. I'm glad that it works out only
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