Hi Ron,
Thanks to a couple of pointers from someone off list they gave me a really really easy way to spon items and creatures. As it turned out I already had most of the work in place for a completely different purpose. In the Genesis engine it constantly keeps track of where you are in the game. I have various sound areas, regions, when you enter one a trigger is thrown that says unload the sounds from the previous sound region and load new ones for the new area. Well, I got to looking at that code and figured i could use the same code, but instead of a sound trigger how about a trigger that spons creatures or items for the area in question. I made a quick test version of the new code and bingo. Suddenly, I had random item and monsters. I have a couple of miner things to work out of the new spon code, but otherwise it was a piece of cake to add. Much easier than I had feared.

Ron Schamerhorn wrote:
Hi Tom

That's a great work around for random items! Definitely more replay if it's as simple to implement as it seems. I'm glad that it works out only improving MOTA!


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