Without any sort of script to guide me in what direction your
attempting to go in, I suspect it's an incorrect sound path. The
simplist way to rectify this is to make a folder under the VIPMud
sounds folder called a name that siuts the purpose. In that case, this
is what you would do.

#trigger {text} {#play
\TheFolderNameYouMadeUnderTheVIPMudSoundsFolder\ASoundFilename}

That should work. In fact, it will work; it works fine for me. Another
possible issue is the fact you put the wrong number of parameters in
the command. Or an unresolved opening or closing brace. I sometimes
make this mistake:
#trigger {*says,  "hi"} {say hi AnyCase

In that instance, the issue there is an unresolved closing brace in
the triggered action. At this point it's ust too vague to figure out
what's really causing your problem.

On 11/19/08, Tristan B <[EMAIL PROTECTED]> wrote:
> What exactly are you typing? Include the vipmud script as well.
> --------------------------------------------------------------------------------
> Regards, Tristan Bussiere - Head Developer, and founder/owner of Accessible
> Computer Entertainment Games. ACEGamesOnline.net - Accessible Computer
> Entertainment Games' Website. Contact info: Skype: Add me to your skype
> contacts. Skype me (tristanbussiere) Add the ACEGames support team skypeline
> to your skype contacts. Skype ACEGames (acegamessupport) E-mail: Email me.
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> ----- Original Message -----
> From: "Matheus" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Wednesday, November 19, 2008 7:33 PM
> Subject: [Audyssey] urgent help with vipmud!
>
>
>> hi all.
>> i'm developing a soundpack for a game that i'm currently playing.
>> i have a error, that wen trying to open the sound to play in the game,
>> it just comes a "error" sound and jaws saying "error".
>> i'm writing the words exactly how they are in the game (checked it 4
>> times), i'm putting the exactly diretory where the sound it, but this
>> error still occur.
>> please, if someone can help trying to explain how, or what is causing
>> this "error message with the error sound"?
>> i'll be realy happy.
>> thanks so much and best regards,
>> Matheus
>>
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