That was back in late 2004, when Sryth was a very small game indeed and very
much stil in developement.
Personally, i really don't mind tabbing through options at all, especially
in an rpg game, for example when examining a big hall of items from a
battle, I find it quicker to hit tab hit page down, and read an item's
dewcription, then hit tab again to look at the next thing, than it would be
to write x sword, x armour etc.
It's probably just a matter of what i'm used to. I started playing online
text games in 2002, and didn't discover interactive fiction until about a
year after that.
Having a list of single hotkey choices as you describe would be a nice
Perhaps for inventory or loot management each item could be assigned a
number in the list so you'd only have to type x1, x2, take 1 take 2 etc.
similar menues could be used in conversations (some of my favourite If games
like Pythos mask use this systm), which would allow for some good
Beware the Grue!
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