well north south east west with the arrow keys are good but then you would only 
have 4 directions.
yeah I'd like to do things from menus myself.
At 04:24 a.m. 9/12/2008, you wrote:
>Hi Shaun,
>I see. Well, right now I am just in the brain storming stage so the actual 
>programming language, sound support, story line, etc is all up in the air at 
>this point.
>For example, I imagine some sort of gamebook method using Sapi support and 
>menus might be more interesting to gamers than a text interface. Instead of 
>typing north followed by enter some may feel more comfortable selecting the 
>direction from a menu. Instead of having to type save all the time they might 
>want to use a command such as control-s. In such a case a game written in 
>C-Sharp might be better than C++ since SDL Input and Sapi might be more 
>desirable to more gamers. Its all relative right now.
>
>
>
>shaun everiss wrote:
>>I meant the sounds wouldn't have to be off profesional standard if at all.
>>In fact they could just be voiceovers of things which I am more than happy to 
>>do and maybe some clicks and beeps maybe some footsteps and fighting sfx, but 
>>if its to much trouble and you don't want to go comercial and fully 
>>opensource then don't worry about sfx.
>>  
>
>>At 07:31 p.m. 8/12/2008, you wrote:
>>  
>>>Hi Shaun,
>>>What exactly is that suppose to mean? Just because I might decide to use a 
>>>generic interface such as text doesn't mean the game won't be professionally 
>>>written. In fact, C++ is one of the languages I am cirtified for, and have 
>>>been developing stuff in C++ since 98 or 99. Going on about 10 years with 
>>>that language so obviously I'm not a newby to writing professional apps in 
>>>C++. However, it is easier if i forego all the graphical UI stuff associated 
>>>with Winblows, and write everything directly to the screen and use command 
>>>line commands like save, load, north, south, east, west, bla.
>>>Smile.
>>>
>>>
>>>shaun everiss wrote:
>>>    
>>>>Well it wouldn't need to be anything professional.
>>>>but yeah I hear you.
>>>> 
>>>>      
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>>
>>
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>
>
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