Dark,

Look at loadstone gps. In particular, checkout the exploration mode.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, January 09, 2009 11:51 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Mapping program?

With all the gamebooks etc, I was wondering if someone would considder
designing a mapping program, ----- probably to work with Sapi.

what I'm thinking of here is something which basically functions as a table
with eddit boxes. 

You could start at coordinates 00 (so that they can both rise and fall into
negative numbers), and move left and navigate left, right up and down with
the arrows. 

I thought each box could have several text fields which you could tab
betwene with the arrow keys and enter information about the location. 

Fields such as name, possible exits and additional information. 

This way you could create a map which you could quickly eddit while playing
a gamebook or other game, and also be able to read through fairly easily,
---- in fact up to the author, some extra functions could be added such as
the ability to mark a location, read all used boxes in a current column or
row (handy for reviewing down tunnels, the ability to read out marked
locations etc. 

With the amount of text adventures, gamebooks, and even audio games which
have complex maps, i think this would be something which could really helpp.


I've read the artical on using pins in a pizza box, but I must confess I've
never personally found that method too convenient to work in construction. 

I actually got this idea from playing Eamon, which has that really useful
habbit in maps of giving current information, such as "you are in a T
intersection" and I thought this could really help if a program was
constructed to do it, ----- especially with adequate read keys. 

Any thoughts would be welcome. 

Dark.
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