Thanks, I was able to get the larvae thing figured out yesterday, and got a lift to the Gnome Fink war by Momma Mia.
 Now I'm trying to figure out how to fix this catapult.
Regarding the role playing thing, I like it the way it is in Listernia, at least so far. If you want to just hack and slash your way through the areas and do quests, you can certainly do that, as far as I can tell you can get by without really interacting with anyone at all if you want, though it makes things easier if you can get advice from time to time. On the flip side of things I played GodWars for a while, and it was fun for a time, but for me it all got boring after a while, just the same old thing over and over. With the iron realms muds, you get some really good writing of the areas , and they hired one of the best quest builders in the business to come up with their quests, and so far I dig what I see.
Later,
che

----- Original Message ----- From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 13, 2009 10:52 AM
Subject: Re: [Audyssey] Moving up in Lusternia


Frankly, there are many roleplay aspects of Lusternia that I have
never seen conform to what you are saying.

I have three different characters, all of different races, and people
treat them differently. A lot of it has to do with where you are, what
city or guild you are in, more than what race you are, but I know that
going out of character or acting in a manner that violates a principal
of your race is forbidden. I've only been on for a little while, but I
haven't seen much in terms of any of the problems you speak of.
Also, it makes perfect sense to me to have another player control how
high you get in a guild. That is like real life. There are a lot of
rpg that just let you advance based on how much you kill or how many
quests you perform. That provides a weak atmosphere. Games completely
run by automation and npc interaction aren't that great for roleplay.
You can't have both good roleplay and a weak atmosphere. Having other
sentient beings in charge of your advancement is very, very realistic.
Most guilds do require some sort of exam or report, but that makes
sense, as guilds are influencial bodies politic in all Lusternian
cities.

As a note to Che, most guilds have a suggested training regiment. Read
GHELP, that's for guild help, and it'll probably obvious. If it's not,
I'm considering making a paladin character. I'll help if I can. As for
the queen ant quest, first, don't be afraid to ask in character. Some
quests are set up to be impossibler to do on your own. This one is
not, so I'll tell you about it. Go to newton Caverns, and get to the
shroomie kingdom through one of the portals. Go as far east as you
can, around the lake, and you'll find a road up the mountain. Kill
finks in that area and ant eggs will fall out of them.

Happy lusterniaing.

Signed:
Dakotah Rickard

On 1/13/09, Shadow Dragon <elementalult...@hotmail.com> wrote:
I've never really had much luck with lusternia or any other iron realms
games for a couple reasons. Firstly the roleplay atmosphere just doesn't
seem to fit no matter what race, class or the like I pick. The races don't
seem to have their own cultures, it seems to be all guild based, and even
then the roleplay I did see was very loose and didn't seem to make a lot of sense. There's a lot of things I'd like to try out in the iron realms games, like the colossus battles in lusternia, or the ship battles in achaea, but I
can't get passed the roleplay thing. The other reason is that guilds are
just, weird. You have to have player approval to get past a certain level of
training, and it seems to me that to get into the guild, no matter which
guild it is, you have to write a ton of reports and essays and do interview
and, blah. I can see that sort of thing for like, a scholar's guild, but
there's a sort of chaos knight guild in lusternia for which that makes
absolutely no sense, same with the monks guild. Also, the little minigames like capture the flag and tag and such don't make sense at all in a roleplay
atmosphere. I've suggested to them in the past that they put up sepperate
servers of the games non-roleplay, since these muds would be awesome hack
and slash, but I never got a response. I imagine for a non-roleplay version
they'd have to take out a lot of the player run stuff like guild approval
and the like, but that wouldn't bother me in the slightest since having some guy I don't know run a required aspect of the game doesn't sit well with me.
Does anyone else think these muds would be great without roleplay
constraints? If so, would you guys be willing to back me in suggesting it to
them again?


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