And if you miss-jump, the elephants will gore you.

Jason

On Thu, Jan 15, 2009 at 2:31 PM, Phil Vlasak <p...@pcsgames.net> wrote:

> Hi Thomas,
> I see a problem in reproducing the rocks in lava room.
> You could be in copyright infringement.
> I suggest giant marshmallows in a gigantic cup of hot chocolate.
> Or wood logs floating on a hot steaming Geyser.
> Or how about large blocks of ice on red hot coals.
> or, if you dare,
> The dying dissolving carcasses of elephants in a lake full of acid.
>
> ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com
> >
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, January 14, 2009 10:13 PM
> Subject: Re: [Audyssey] question about video game developers
>
>
>
> Hi,
> Yeah. When I start into the full 3D Tomb Hunter games there is several
> traps or challenges I want to borrow from the Tomb Raider games and see
> if I can make them accessible. The room with the lava would be one of
> the more interesting traps to work on.
>
> Lukás Hosnedl wrote:
>
>> Hi,
>> what I imagined was the lava bubbling and the stones bubbling just a bit
>> differently and louder, so that you could tell their position in the
>> lava. Well, after you realized what that sound represented. And either a
>> sound that increased in pitch as you prepared yourself for the jump or
>> there would be no such feature, that depends on whether there was a jump
>> meter of any sort in Angel of Darkness. There was not as far as I
>> remember.
>> Once you landed on the stone, its bubbling sound, which would now be
>> centered and quite loud, would start to decrease in pitch, meaning that
>> it has been sinking.
>> This would involve some trial and error, finding out and mistakes while
>> the challenge could still be preserved, I think. Of course you would
>> need a key, for example x for examine, that would describe the layout of
>> the room or place to you aloud like in Terraformers, etc, while the game
>> was paused at that time. This would not leave you absolutely stuck and
>> clueless in an unknown environment. Do you get my point? I think this is
>> a possibility for your future Tomb Hunter games. *smiles*
>> Lukas
>>
>
>
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