For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any voice,
and i'd like to hear any feedback about this as well!
On 1/17/2009 8:26 PM, Thomas Ward wrote:
> Hi all,
> As most of you know I am currently updating MOTA 0.5 to use the new
> cross platform Genesis engine that uses open source game development
> APIs such as SDL rather than DirectX. However, I do need your input on
> something since there obviously is going to be a rather big difference
> in the way speech is handled with the new engine.
> In the current 0.4 release of MOTA the game gets DirectX and Sapi 5
> support from the Windows specific engine. Since there is no Sapi 5 on
> Mac OS and Linux the newer Genesis engine uses wav files of
> pre-recorded speech to announce status messages, menus, etc rather
> than any OS specific TTS engine. There are several other game
> developers that do it this way like Draconis, GMA, and BSC so this
> isn't something new for accessible games. It is also just easier to do
> it this way when building a cross platform engine rather than trying
> to support Gnome-Speech, Apple Voices, and Sapi 5 with the same game
> engine. Which brings me to my question.
> I was going to have someone do the voice overs for the menus, status
> messages, for 0.5 but do to other commitments and scheduling our plans
> fell through. For the time being i am going to have to record all the
> messages using a TTS engine such as the AT&T Voices, Scansoft Voices,
> Cepstral Voices, etc. If you had a choice which of the following
> voices do you personally prefer?
> AT&T Crystal
> AT&T Mike
> Scansoft Daniel
> Scansoft Emily
> Scansoft Jill
> Scansoft Karen
> Scansoft Lee
> Scansoft Samantha
> Scansoft Tom
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