Hi Folks,
Instead of asking Liam about the games he has converted to Streemway, how about contacting
Philip Bennefall's BlastBay Studios who is developing Streemway.
http://www.blastbay.com/contact.php

----- Original Message ----- From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, January 30, 2009 6:46 AM
Subject: Re: [Audyssey] Super Egg hunt 1.2


I didn't get a chance to reply to this until now.

Why can't I? It's very simple. I work 40 hours a week. I program all day,
and the last thing I wan tto do when I come home is program some more.  I
spend my weekends preferably away from a computer seeing as my week is spent
in front of one.  So in short.  Why haven't I converted any of the games
back to direct x?  Because I don't have the time or the interest.

When Philip releases streemway, I will release my games. But until then I'm
not doing anything else with them.  This may sound harsh, but I work full
time and couldn't care less.
I think anyone with a full time job can understand how I feel.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayri Tulumcu
Sent: Wednesday, January 28, 2009 4:38 AM
To: gamers@audyssey.org
Subject: [Audyssey] Super Egg hunt 1.2

Hey Liam. Why can you not only convert the super-egg hunt for DirectX
instead of waiting for him Philip who can not get its act together to make
the fucking streamway? Because I do not think that he will finish it before
we reach December!
PS
also the 3 other games you should have converted to streamway the course
should preferably not be too much.


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