Aha, yeah, I see then... That's perfectly ok. Well, having listened to the
thing several times, I must say that it doesn't sound as shocking at last as
it did the first time. Maybe you could just get the actress to do a less
fierce jump scream for you, but that really doesn't hurry at all. Something
like Scot's suggestion to slow down the running speed, which I find myself
agreeing with. :-) Now just make sure that everything is done as best as you
could from the coding pov. :-)
Best of luck!
Lukas
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 10, 2009 9:12 PM
Subject: Re: [Audyssey] New MOTA Trailer Released
Hi Lucas,
Snip
Only the new Angela sounds perhaps a bit too aggressive to me. Do
you think that mixing the two voices together, choosing the best fitting
sounds
for each event from the two sets of screams and grunts, would make a
noticeable
difference in the end? Like two different persons?
End snip
I really can't do that. Reason is in the early Alphas I was using the
sounds of Lara Croft, from the Tomb Raider games, as place holder sounds
until I got someone else to do the character effects for Angela. As a
result using the Lara Croft effects would technically be breaking
international copyright laws, and having had this sort of trouble before
with Montezuma's Revenge i won't do that. So officially I have my own
character effects for Angela Carter.
Smile.
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