what about putting this as a toggel.
I like the auto light myself.
or if we don't have this some indication that one is or should be used should
wouldn't have to be anything fancy, could just be a chime or something.
At 12:32 p.m. 25/02/2009, you wrote:
>I haven't tried the beta yet, but on the torches:
>I personally think having torches automatically light is helpful in
>several ways; since they cannot be used at your disgression their
>placement is a clue to the location of a dark area. You can be pretty
>sure that it's close to where you got the torch.
>Well, back when this game was Montezuma's Return we got lots of complaints
>about torches automatically lighting so we made them a manual light. In this
>matter it is a lose lose situation. Someones bound to complain no matter which
>way we go with it, and that is just how it is going to be.
>As for using torches the entire level is considered to be dark with a few
>exceptions such as a room with a fire pit, torch, or some other object that
>would naturally give off light. This isn't exactly that hard to figure out,
>and isn't rocket science. You are in a dark underground temple and need light
>constantly to get around.
>Speaking of items,
>I'm not sure I like the idea of hitting enter near an item to pick it
>up. From the demos and trailers (as well as past iterations of the
>game) it doesn't seem like you'd ever want to skip or avoid an object.
>It sounds to me like lots more "complexity" has been added to the
>game, which in the end doesn't achieve anything but a multitude of
>Lots of time and effort has been put into adding complexity to the game which
>may be more interesting to some and more frustrating to others. We can't
>please everyone and we just have to play this one by ear. As far as using
>enter to pick up items that is what all the Tomb Raider games do, and since
>this is a spin off of the Tomb Raider series we like to keep that similar feel
>and keyboard layout if possible.Besides it is just way to easy if Angela picks
>up anything near by just by walking over it. you need to actually find it with
>a lit torch and reach out and pick it up.
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