the first thing about the weapons sytem though, is it would be really
handy to be
able to examine your weapons' amo from the selection menue, to best
manage your resources,
---- sinse afterall you want to save heavier weapons for the more
---- provided you've got the amo of course.
That is a very good suggestion. That should be fairly easy to add by the
next beta. Not to mention very useful as I myself don't like switching
to each and every item just to find out how much of each I have.
Finally, while it loaths me to report something that let me finish the
of the demo without taking a single hit, I do feel it's necessary for
I didn't first realize the thing behind the final statue was a cyclopse,
I heard the clanging sounds and started taking damage I actually assumed
it was one
of those poisoned dart traps, --- so I ducked.
This stopped me from taking damage at all. I therefore did some squat
and got the key, and it was only when I viewed the room that I realized
a dart trap.
I punched the cyclopse a few extra eye hole with my shot gun, ----- stil
and avoiding it's swinging sword then finished the demo.
then, I tried the same trick on other monsters, ---- and I can only
assume the ancient
Greeks had some sort of honour code about never attacking a kneeling
the Good doctor got through without a scratch, ---- even on expert, by
and knee capping all opponents.
Yeah, we are aware of this issue, and are currently in the process of
fixing that issue. In the next beta you will not take damage immediately
when you duck, but if you remain ducking/crouching enemies will correct
their aim and hit you no matter weather you are standing or crouching.
So you are likely to find the next beta more challenging and with a lot
of personal request or suggestions fulfilled.
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