Hello,

Entombed is the game I'm currently programming. The effectiveness of armor
is intimately tied to the material's hardness. So all cloth-type armor
provides the least protection, then leather types, finally, the metals. The
metals use their real-life values, so you can use these as a guide. Copper
is harder than bronze (but harder to work with), Iron is harder than copper.
What armor you can wear is dependent on what job you chose at character
creation.

Fighters can wear all metal armor. Thieves can wear leather. The others can
wear cloth-types.

Hope that helps!

Thanks!
Jason

On Wed, Mar 4, 2009 at 2:09 PM, Allan Thompson <allan1.thomp...@cox.net>wrote:

> Hi,
> Not sure who to direct this too.
> I have a question about armor and weapons. They are listed when examined as
> dubiour, poor, decent and good, but is a good cloth tunic better then a
> dubious bronze breastplate?
> What is the  level of progressive  armor types? For example, what is wool,
> compared to linen, cloth, felt copper and bronze, and I think rabbit, deer,
> wolf, dire wolf, caveman leathers etc and so forth?
>
> thanks for any help
>
> al
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