Well, I could block the player when encountering a creature, but I
decided to allow you to pass through it. Reason being I like to say you
walk around it not through it. Gives you more maneuverability when
fighting. However, if there are others that want Angela to be blocked
when encountering a monster let me know and I'll consider it for a
As for enemy sound levels I get that complaint from time to time. I've
not been too conserned about this at the time being but if others are
having issues I can work on adjusting the internal panning and sound
volume for monsters somewhat to make them a bit louder.
James Dietz wrote:
Should we be able to walk through monsters? I often find that I've
inadvertantly walked through a centaur (sp) if it was right at the
opening to a new room. It's very confusing. On a related note, the
footstep sounds for most enemies are pretty quiet. THey should all at
least be normalized to a similar level - the skeleton is the only one
I can consistently hear (when not firing their weapon).
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