I'm not sure what you mean about not panning correctly, but when you
walk into a room it takes a couple of seconds for all of the sound
effects to get properly loaded. As a result if there is an enemy hiding
behind the door the AI might start working before the sounds are fully
loaded/panned. I'm not sure I have a good answer for you on that issue.
As for the g key it announces your current strength. Whenever you swing
a sword, use a knife, climb a rope, etc it uses up strength on your
strength stats. Not all of this is in the docs, but I did say what the g
key says in the readme.txt file. If you haven't read the readme.txt file
at least once through you might want to.
What I've noticed is that the enemy sounds don't seem to pan properly.
Sometimes I enter a room, and I immediately get attacked by an enemy. I
don't hear it coming at all, it just drains some health away before I
can hear it coming. also for those that know, what exactly is the
function of the G keystroke?
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