I'd still like the way to walk through the enemy.
At 06:40 a.m. 8/03/2009, you wrote:
>How about if instead of walking through it, you could only jump over it?
>
>----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Saturday, March 07, 2009 6:08 AM
>Subject: Re: [Audyssey] Bug in MOTA.
>
>
>>Hi James,
>>Well, I could block the player when encountering a creature, but I decided to 
>>allow you to pass through it. Reason being I like to say you walk around it 
>>not through it. Gives you more maneuverability when fighting. However, if 
>>there are others that want Angela to be blocked when encountering a monster 
>>let me know and I'll consider it for a future update.
>>As for enemy sound levels I get that complaint from time to time. I've not 
>>been too conserned about this at the time being but if others are having 
>>issues I can work on adjusting the internal panning and sound volume for 
>>monsters somewhat to make them a bit louder.
>>
>>James Dietz wrote:
>>>Should we be able to walk through monsters? I often find that I've
>>>inadvertantly walked through a centaur (sp) if it was right at the
>>>opening to a new room.  It's very confusing.  On a related note, the
>>>footstep sounds for most enemies are pretty quiet.  THey should all at
>>>least be normalized to a similar level - the skeleton is the only one
>>>I can consistently hear (when not firing their weapon).
>>
>>
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>
>
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