Regarding the interruption of the speaking of .wav files, you should be
able to put the code that handles that in a separate thread, then continue
to run the main game loop. If the interrupt key is hit, you can just abort
and join that thread, stopping the speaking of the wav sounds. I do
something similar with the simulation of poker hands with the new hold em
game,and it works perfectly.
Threads are definately your friend in the accessible gaming world.
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