I noticed in the score menu you still have to press enter to hear the
was probably a problem impliminting that after all. no big deal just my
Indeed there was. When down arrowing through the high scores menu it
would crash unexpectedly and bomb out of the application. I'm still
trying to track down the reason for this, but needless to say restoring
the scores menu back to the way it was is preferable to crashing like that.
I also had converted the view menu, the inventory list, etc the same way
and they also crashed unexpectedly. best thing to do was restore them to
the way they were in Beta 2.
It seems that when I get killed I lose items I have picked up and they
to the ground. I'm not sure if this is new or if I did something stupid
around or what.
Hmmm...That is definitely not the usual behavior. In fact, the only
change I made to the get item code was a little fix to announce all of
the items you picked up. That is all. That shouldn't be producing this
When you press enter on an item in the score menu you can't just arrow
on until it's
good and done talking. I'm thinking maybe that tmenu just hasn't been
use the other thread or what ever. It behaves exactly as it used to.
Same answer as above. It resulted in a nasty crash so I restored the
code from the Beta 2 source which was at least stable if not exactly
what you were hoping for.
Have you thought of useing ctrl instead of escape to stop the intro?
Well, yes and no. It is very easy to use the control key as well as
escape to close the intro screen. Problem is if you setup ahot key like
control+alt+t to start the game guess what happens?
Well, short answer is the game loads and jumps strait to the main menu.
One big problem with that is the game does lots of initialization while
that intro is playing and it can get messy if initialization doesn't
complete correctly. For this reason I hesitated to allow you to
interrupt the intro message at all, but it seams using escape is safe
enough. This is one of those cases where customers try making
suggestions that isn't in their own best interests.
be the same keystroke work to stop the thank you demo message?
Which one. The demo over message or the when when exiting the game. If
you are talking about the exit game message I'm working on that. It
doesn't have an exact screen asigned to that message so I have to add
one to the engine just for that specific screen. Not difficult, but it
is lower on the list of things to do right now than adding some new game
levels, fixing mouse support, and resolving some issues with joystick
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