I think that is lack of experience talking more than anything else. As I
stated earlier I do have partial mouse support going and what I have so
far is promising. I certainly understand if people would rather use a
keyboard, joystick, etc as the game supports those already.
As far as the point that the mouse doesn't add anything to the game
that's where I personally disagree. When testing using the mouse I have
found my control over Angela much smoother, much more responsive, and
more relaxing than with say a keyboard. If an enemy attacks me a quick
pull to the left or right will often cause me to step out of the way of
an attack much faster than if I were doing the same action on a
keyboard. There are advantages here even if you don't immediately see
the need for them.
While I am on the subject w seam to be comparing mouse support to
mainstream games. While it is true most sighted mainstream games have
keyboard and joystick support it never hurts to add something new to the
mix. A new or different experience for the end gamer.
while mouse support would be funky in many games, ---- judgement day,
rale racer, not to mention Che's fighting idea (I was a big fan of
Brian's attempt at the magic gestures game), my personal view is that it
wouldn't really do much in motor, sinse mota is a side scrolling
platform game not based upon complex joystick motions, or the sort of
realistic throttle esque timing seen in a racing or shooting game.
Mota's challenge is much more about where you go, and how you time
Of course, sinse I grew up, ---- and indeed stil do, play graphical side
scrollers with either the pc keyboard or (as I always prefer if
possible), my mighty arcade joysticks, I'm probably rather biased here,
but imho mouse support just wouldn't add to the game at all.
of course though, if you ever create that solo starship control game,
---- not to mention raceway, Mouse support would probably be fun.
Just my thoughts.
Beware the Grue!
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