Yeah, I see your point. You are aiming for speciality rather than
generality. The only disagreement I have with that point is this.
Currently there are a lot of gamers out there who are afraid to try the
mouse, uncertain about using it as an input controller, and just
hesitate to try it for one reason or another. Maybe they see it as
confusing, difficult, whatever do to their lack of experience using a
mouse in general. As a result if mouse support is only used for
specialized purposes such as a gestures game, a fighting game, etc it is
going to give off the impression using the mouse is hard and tricky to
use, and maybe that is all a mouse can be used for. Giving someone a
simple game to try the mouse with might get them use to using a mouse,
let them relax, and learn very basic mouse techniques before trying a
game where the mouse support is harder/trickier to use.
Then, there is the side issue that I am currently performing research on
cross platform games. Based on that research thus far keyboards and mice
are universally supported on Windows, Linux, and Mac computers. However,
joysticks, game pads, and so on are not. On Linux, for example, I've
found joysticks is very hit or miss. Some work fine with the generic
Linux joystick drivers and some don't work at all. Point is universal
joystick support is unreliable outside the Windows environment were the
mouse is very reliable. As a result when i do begin work on cross
platform games I'll have to take that into account.
Finally, I think the mouse is fairly comfortable to use. Sometimes when
holding down the arrow keys to run, walk, etc my fingers cramp up. That
hasn't happened when moving left or right with the mouse. So again this
might come down as a deciding factor for someone playing agame.
> As I said Tom, this probably will just end up being a "suck it and see"
> type of question.
> currently my opinion is that the mouse is a more specialized form of
> control and useable for specific sorts of in game challenges, ----
> precise targiting or use as a throtle. If people would prefer to use a
> mouse in a space invaders game, ---- fair enough if the option is there.
> Currently though, I'm less keen on the mouse being simply a substitute
> control method. Just as the mouse requires different sorts of physical
> action, it should be suted to those sorts of actions.
> if the mouse is used in a game, i'd prefer it to be used with a distinct
> and definite use in mind specific to the control method of a mouse, ----
> such as that seen in the gestures game, or planned in Che's fighting
> game. It just strikes me using the mouse to move in streight lines in a
> game with basic controls and targiting is something of overkill.
> Just my opinion though, and if a game is developed with mouse support
> I'm always ready to give it a try, ---- I'd just prefer it personally if
> mouse support was used to it's fullest extent in games, not merely
> becoming a substitute for keyboards.
> Beware the Grue!
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