Using the mouse in situations more appropriate (such as
gestures/fighting/targeting etc) would make it seem like less of a
chore to some.  Showing gamers how awesome the mouse is would be
better than cramming it in somewhere where it might not fit so well.
I don't think it'd be such a good idea to force people to use the
mouse - if it's awesome and easy to apply in a certain situation,
people will realize it, especially if it's in tandom with something
familiar like the keyboard.  Alchemy had a really cool little mouse
demo a while ago; the keyboard was used to walk back and forth (w and
s) and the mouse was used to turn the character and his gun.  The
little feedback I remember hearing was negative, which is unfortunate.
 If the user can switch between exclusive keyboard and mouse use they
might want to use keyboard as it's familiar, but if the mouse can
supplement tthe keyboard then we got something.  Tom, don't you have
the mouse demo? I can zshare or sendspace it if people want to try it
out, but perhaps you could put it up to wet people's appetite.

James

On 3/27/09, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Dark,
> Yeah, I see your point. You are aiming for speciality rather than
> generality. The only disagreement I have with that point is this.
> Currently there are a lot of gamers out there who are afraid to try the
> mouse, uncertain about using it as an input controller, and just
> hesitate to try it for one reason or another. Maybe they see it as
> confusing, difficult, whatever do to their lack of experience using a
> mouse in general. As a result if mouse support is only used for
> specialized purposes such as a gestures game, a fighting game, etc it is
> going to give off the impression using the mouse is hard and tricky to
> use, and maybe that is all a mouse can be used for. Giving someone a
> simple game to try the mouse with might get them use to using a mouse,
> let them relax, and learn very basic mouse techniques before trying a
> game where the mouse support is harder/trickier to use.
> Then, there is the side issue that I am currently performing research on
> cross platform games. Based on that research thus far keyboards and mice
> are universally supported on Windows, Linux, and Mac computers. However,
> joysticks, game pads, and so on are not. On Linux, for example, I've
> found joysticks is very hit or miss. Some work fine with the generic
> Linux joystick drivers and some don't work at all. Point is universal
> joystick support is unreliable outside the Windows environment were the
> mouse is very reliable. As a result when i do begin work on cross
> platform games I'll have to take that into account.
> Finally, I think the mouse is fairly comfortable to use. Sometimes when
> holding down the arrow keys to run, walk, etc my fingers cramp up. That
> hasn't happened when moving left or right with the mouse. So again this
> might come down as a deciding factor for someone playing agame.
> Smile.
>
> dark wrote:
>  > As I said Tom, this probably will just end up being a "suck it and see"
>  > type of question.
>  >
>  > currently my opinion is that the mouse is a more specialized form of
>  > control and useable for specific sorts of in game challenges, ----
>  > precise targiting or use as a throtle. If people would prefer to use a
>  > mouse in a space invaders game, ---- fair enough if the option is there.
>  >
>  > Currently though, I'm less keen on the mouse being simply a substitute
>  > control method. Just as the mouse requires different sorts of physical
>  > action, it should be suted to those sorts of actions.
>  >
>  > if the mouse is used in a game, i'd prefer it to be used with a distinct
>  > and definite use in mind specific to the control method of a mouse, ----
>  > such as that seen in the gestures game, or planned in Che's fighting
>  > game. It just strikes me using the mouse to move in streight lines in a
>  > game with basic controls and targiting is something of overkill.
>  >
>  > Just my opinion though, and if a game is developed with mouse support
>  > I'm always ready to give it a try, ---- I'd just prefer it personally if
>  > mouse support was used to it's fullest extent in games, not merely
>  > becoming a substitute for keyboards.
>  >
>  > Beware the Grue!
>  >
>  > Dark.
>
>
>
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