HEy che,

The idea with the flight simulator or helicopter simulator is verry cool. You may send a link here? ----- Original Message ----- From: "Liam Erven" <liamer...@gmail.com> To: "'Che'" <c...@blindadrenaline.com>; "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, April 11, 2009 8:32 AM
Subject: Re: [Audyssey] quick Blind Adrenaline update


I'd be interested in trying int.  Though what hardware would be required?


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Friday, April 10, 2009 11:50 PM
To: Gamers Discussion list
Subject: [Audyssey] quick Blind Adrenaline update

 Hi all,
 Some of you might have caught my previous posts on my plans regarding
using the X Box 360 controllers as well as the We remote in my upcoming
fighting game.
To that end, I've been working with XNA, the new game development platform
from Microsoft along with the programming language C sharp for the past two
weeks.
  Overall, I dig it so far.  The XNA C sharp combination will allow me to
integrate x box and wii controllers as well as the usual keyboard, joystick
and mouse combination into the upcoming fighting game.
 I found a blu tooth device that most best buys sell that will allow the
wii remote to work with a PC, and I've been playing around with it.  Looks
like we will be able to actually punch our opponents by punching, and block by ducking and so forth for those that want to invest in a wii remote. For
those that don't, full force feedback will be incorporated into regular
controllers, as well as keyboard and mouse support.
I have found that I can use a wii fit board as well, which is kind of like
a small balance board we can use to dodge in the game, squat down, jump
back, etc. The possibilities are tremendous, including a possible excersize
software for the blind.
 I have created a fairly simple helicopter simulation to test out the new
controls, right now all you can do is fly it around some and land it, and if
you land too hard it crashes, but it has possibility and I may release it
for free for folks to play with if they like once I add a couple little
things, maybe an enemy to shoot at or something.
 Anyhow, wanted to keep you guys updated on the progress. These new
possibilities with the controllers, our proprietary online code as well as
new XNA features should make the next generation of games from Blind
Adrenaline a lot of fun to play.
 I'll keep you guys updated as progress is made. In the meantime, would
anyone be interested in the helicopter simulation? Suggestions welcome, but
future development will be limited, so I may put in a single enemy AI or
maybe a mission to deliver cargo or something, but I won't have time to do
anything very extravagant with it.
  Later,
 Che

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