well if match1 can support a mouse then I have a 3 buttoned afair.
Though if I really go into gaming I really need to decide if its worth it to 
get a pad or spend an equal ammount of cash on a gaming mouse system.
room is the issue here.
At 10:28 a.m. 5/05/2009, you wrote:
>I agree with this.  If you cannot use a certain variety of game controller, 
>you play with what you can afford to possess.  If the game doesn't work as 
>well for you as it does for the guy down the block, so be it.  But I do think 
>that if possible, a game should allow more than one type of input device for 
>those who do not have the one that works best.
>---
>In God we trust!
>----- Original Message ----- From: "Bryan Peterson" <b-peter...@hotmail.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Monday, May 04, 2009 6:18 AM
>Subject: Re: [Audyssey] Mach 1 tts
>
>
>>The problem with that is not everyone can afford to spend that extra money, 
>>especially these days. It seems to me that the tradeoff would be that if you 
>>played using the keyboard you just couldn't perform the more complex moves 
>>and therefore couldn't play some of the more complex tracks.
>>I want you...to go upstairs...and kill that boy!
>>----- Original Message ----- From: "Kai" <kaixi...@sbcglobal.net>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Monday, May 04, 2009 7:14 AM
>>Subject: Re: [Audyssey] Mach 1 tts
>>
>>
>>>Greetings Jim.
>>>
>>>I don't think you should even bother with keyboard support. We need to get 
>>>away from this catering mindset, where things have to be dumbed down just so 
>>>everyone can use them. If you designed the game with analog 
>>>joysticks/wheels/etc in mind, and if that's the best way to drive the car, 
>>>then would it not be much better to focus on that, improving it as best you 
>>>may, rather than trying to implement a clunky keyboard input mechanism? If 
>>>people wanted to play a Playstation racing title properly, they'd go and buy 
>>>a steering wheel. In the old days, you couldn't play duck hunt properly 
>>>without the extra gun controller.
>>>
>>>While I can understand clinging to things we know (I myself am guilty of 
>>>this, as I'm still using XP and JAWS 7), if the developer takes the bull by 
>>>the horns, then people will follow if they want to play the game. And, 
>>>unless you're charging for the game, I'd say they'd have no room for 
>>>complaint if they couldn't playing it -- what, after all, are they losing by 
>>>not playing it? They haven't spent their money on it if it's a free download.
>>>
>>>I'm sure this course won't please everyone, but when I make something, and 
>>>it's offered free, I design it the way I'd like to use it. I only consider 
>>>other users' suggestions if I myself wouldn't mind the changes, and, if I 
>>>have the time and inclination to add said features.
>>>
>>>In conclusion, if you think the controller is the best approach to Mach 1, 
>>>stick with it. People would probably complain about the keyboard, even if 
>>>you put it in -- since they won't have the analog sensitivity.
>>>
>>>Kai
>>>----- Original Message ----- From: "Jim Kitchen" <j...@kitchensinc.net>
>>>To: "Kevin Weispfennig" <Gamers@audyssey.org>
>>>Sent: Monday, May 04, 2009 1:39 AM
>>>Subject: [Audyssey] Mach 1 tts
>>>
>>>
>>>>Hi Kevin and all,
>>>>
>>>>Just wondering, do you think that I should just put out the first version 
>>>>of Mach 1 tts without keyboard support and maybe work on that for a second 
>>>>version?  The only difference would be a bit of time.  You know, I could 
>>>>get version 1 out sooner.
>>>>
>>>>Thanks
>>>>
>>>>BFN
>>>>
>>>>    Jim
>>>>
>>>>My steering wheel is a Logitech MOMO Racing.
>>>>
>>>>j...@kitchensinc.net
>>>>http://www.kitchensinc.net
>>>>(440) 286-6920
>>>>Chardon Ohio USA
>>>>---
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>>>
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>>
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