Would minus 5,000 be moving backward at full speed, then? I can see the
advantages to joystick movement and action when you described it as you did.
How about having to type -5000 to determine your movement during a fast
action game? (evil grin) In other words, "No way, Jose!"
---
In God we trust!
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, May 05, 2009 12:12 PM
Subject: Re: [Audyssey] Mach 1 tts
Hi,
It isn't an issue of annalogue verses digital devices. it has to do with
how operating systems and programs recieve input from those devices.
Keyboards return a key pressed or key released state back to the operating
system or program polling it. Since a key can only be held down or
released there isn't any other state the key can be in. This is different
from a joystick that has a wide range of motion and movements left, right,
back, foward, or a combination of these. Obviously, since the joystick has
such a wide degree of movement you can program much more complex tasks for
it.
If you wanted a player to run using a keyboard pressing up arrow might
start him walking. Add a shift or control key and he breaks out into a
run. This works, but you don't get a lot of control over speed other than
a walk or a run because a key can only be pressed or released.
Now, on a joystick since the y axis has a range of -5000 to 5000 you can
speed up or slow down based on the y axis. If the axis is 0 the player is
stopped. If you push the stick foward or backward the closer you get
to -5000 or 5000 you can continue adding speed and momentum until the
player reaches the proper speed. This gives you a huge advantage over the
keyboard because you have a steady increase from standing still to an all
out run. Much smoother, realistic, and advance than the clunky keyboard
method.
HTH
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