Ah, thanks for that, helped quite a lot in understanding the limmitations of a keyboard.



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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 05, 2009 1:12 PM
Subject: Re: [Audyssey] Mach 1 tts


Hi,
It isn't an issue of annalogue verses digital devices. it has to do with how operating systems and programs recieve input from those devices. Keyboards return a key pressed or key released state back to the operating system or program polling it. Since a key can only be held down or released there isn't any other state the key can be in. This is different from a joystick that has a wide range of motion and movements left, right, back, foward, or a combination of these. Obviously, since the joystick has such a wide degree of movement you can program much more complex tasks for it. If you wanted a player to run using a keyboard pressing up arrow might start him walking. Add a shift or control key and he breaks out into a run. This works, but you don't get a lot of control over speed other than a walk or a run because a key can only be pressed or released. Now, on a joystick since the y axis has a range of -5000 to 5000 you can speed up or slow down based on the y axis. If the axis is 0 the player is stopped. If you push the stick foward or backward the closer you get to -5000 or 5000 you can continue adding speed and momentum until the player reaches the proper speed. This gives you a huge advantage over the keyboard because you have a steady increase from standing still to an all out run. Much smoother, realistic, and advance than the clunky keyboard method.
HTH


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