It is extremely doubtful Jaws will read anything on the screen in the
game. That is essentially because what is displayed on screen isn't
normal text that most Windows applications use, isn't handled via a
standard window API, and is drawn directly to the screen through DirectX
or some other special graphics API. So what appears to be text to
sighted users is actually drawn directly to the screen through the
underlying graphics API rather than through a standard Windows toolkit
like Win32. I don't know if this makes sense to you, but the short
answer is what is displayed on screen is seen as a graphic to Jaws,
Window Eyes, Hal, etc rather than text.
The main reason Jaws, Window Eyes, Hal, etc can't identify text inside a
game Window is do in part to the way the Windows operating system was
designed. All of the Windows screen readers get most of there on screen
information from the Win32 User32.dll library. User32.dll handles all
kinds of low level functionality such as getting the current Window
handle, Window title, text on the screen, bla. While User32.dll is
invaluable for standard Windows applications it will not get similar
information if the text on the screen doesn't use the standard Win32
API, and it uses DirectX or something else to display the text. This
also explains while Java applications aren't accessible until you
install the Java Access Bridge which acts as a bridge between the Java
graphics toolkit, Swing, and Jaws.
It's a console game for the pc. I do wonder if jaws will read the
menues, or will it be some graphical representation. Hmm...
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