Hi Yohandy,
It is extremely doubtful Jaws will read anything on the screen in the game. That is essentially because what is displayed on screen isn't normal text that most Windows applications use, isn't handled via a standard window API, and is drawn directly to the screen through DirectX or some other special graphics API. So what appears to be text to sighted users is actually drawn directly to the screen through the underlying graphics API rather than through a standard Windows toolkit like Win32. I don't know if this makes sense to you, but the short answer is what is displayed on screen is seen as a graphic to Jaws, Window Eyes, Hal, etc rather than text. The main reason Jaws, Window Eyes, Hal, etc can't identify text inside a game Window is do in part to the way the Windows operating system was designed. All of the Windows screen readers get most of there on screen information from the Win32 User32.dll library. User32.dll handles all kinds of low level functionality such as getting the current Window handle, Window title, text on the screen, bla. While User32.dll is invaluable for standard Windows applications it will not get similar information if the text on the screen doesn't use the standard Win32 API, and it uses DirectX or something else to display the text. This also explains while Java applications aren't accessible until you install the Java Access Bridge which acts as a bridge between the Java graphics toolkit, Swing, and Jaws.




Yohandy wrote:
It's a console game for the pc. I do wonder if jaws will read the menues, or will it be some graphical representation. Hmm...


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