rangers are actually considered a mage. in the game here is how things are split up. the different fighter classes are as follows. barbarian who specialize in offensive fighting arts and can use axe and get battle rage and bash. palidin, who are the holy fighters. along with the basic fighting abilities they also receive some curing spells. cavalier, they are masters of mounted combat and are the only class to use the lance. They are also a male only class. Valkyrie, a female only class whose specialty is defense. they are the only class who get second defense. Meaning too chances to evade attacks of an enemy. for the mage class there is ranger, a class who along with spells, gain some fighting skills as well. since they are suppose to be forest dwelling they are survival skills. they can track and mix herbs. psionic, the mental mages in the world of allyria. All the spells they use are mental and it can be nice since an opponent doesn't know when you are casting a spell nor can their spells be silenced. wizard, the adepts on all different types of spells, they have many in their colection, but not many fighting skills since their pursuits were of the arcane nature. monk, these fall under the mage catagory but also share fighting skills like the ranger. they get bashh and martial arts. And they share herbalism in common with the ranger. the different clerics are priest, who possess hhealing spells and other benevolent spells such as resurrect but also harmful spells such as poison, plague harm and others. druid, who are the lovers of nature and use the elements to heal as well as cast harmful spells on enomies. shaman, are similar to a priest but have some skils unique to themselves such as elemental shield. They also are the only cleric class to get bash. witch, sometimes a hard class to play, because their only means to heal is by leaching life of the enemy. They have many malevolent spells to cast on an opponent though. hex, jinx, disjunction and others. there are only 2 thief classes and I often wonder if that is ever going to be increased. You can be either a rogue, who can often evade aggressive mobs, track or snare unweary players for killing and backstab and others. or bard who are masters with music. Using instraments to weave a spell, some for good of themselves and others to bring harm on another. That is a not so brief descrition of the classes. lol And I will mention about herbalism under this. herbalism isn't related to the use of reagents. for herbalism which is a very powerful skill in the game, you use sprigs that can be bought in apothecaries shops in the various towns. you use a mortar and pestle to mix them. You can create cure mixes, such as cure light, cure disease, cure poison, which are nice because they can be eaten during battle. You can mix calm so that if you're in a no magic room or silenced you can eat the herb to stop a battle you otherwise are unable to flee from do to other reasons. you can also create high explosive, blind, fatigue and such that can be good to use against an opponent. There are others but I am just mentioning some of the more common ones.
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
----- Original Message ----- From: "Shadow Dragon" <elementalult...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 16, 2009 4:20 PM
Subject: Re: [Audyssey] A note about Materia Magica


I haven't noticed any of that. And ranger is part mage, actually. They get spells like armor, magic dart, spark, etc. They do start with a bag of components though, but I assume that's mostly for brewing potions and doing things with herbalism.

--------------------------------------------------
From: "Orin" <orin8...@gmail.com>
Sent: Saturday, May 16, 2009 5:12 PM
To: <tb...@jiglu.com>
Cc: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] A note about Materia Magica

Hey all,

Just to let everyone know. Materia Magica has this weird magic system, where you have to find reagents for spells and such. If you don't like hunting for reagents and stuff, don't choose it. Choose something like warrior or Ranger.



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