have you tried using other voices? might be that it's the voice
causing the problems... wait, I remember that one of the sapi5 tags
was indeed the less than or greater than sign.it's used to, funny
enough, silence a line. we've been doing some jokes with klango with
this.

On 5/29/09, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> While I certainly understand what you mean, ---- afterall that's why I use
> Hal with orphius and not sapi (and even if I did, I'd muck about with
> pronunciation and verbosity with Hal), when I described it as a bug, i meant
> that it is a flaw in the vip mud program when outputing to sapi which does
> not exist when using it with screen reader support.
>
> Sinse the program is billed as allowing the user to play muds with
> sapi, ---- and this issue makes that not possible (due to unexpected death
> through not knowing character status), it is therefore at the least, a
> serious issue in  program support.
>
> For obvious reasons I'd have not bought the program if it only supported
> window eyes and jaws.
>
> but before we go too far down the "I wan my money back" road, ----- or
> indeed anything near that very nasty pathway, as i said to Che, it seems
> this is a more individualized sapi problem which I am having, sinse I was
> able to do a test by having a friend also use vip mud, scansoft daniel and
> materia magica, ----- and found that the text there read without a
> hitch, ----- and in fact after a second experiment, it seems the same
> problem occurs in medievia which displays it's text in the same format.
>
> I coppied that text into a text file and then tried reading it with Jim
> kitchin's text file reader ----- which obviously uses sapi, and again, it
> wouldn't read.
>
> so, the cause of the problem isn't vip mud or materia magica, ----- or even
> sansoft daniel, it's sapi!
>
> the problem is i've no idea where to go from here, sinse (as you rightly
> pointed out), sapi has no verbosity controls or similar abilities for the
> user to mess with how it speaks certain things.
>
> Any advice would be much appreciated.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, May 29, 2009 3:32 AM
> Subject: Re: [Audyssey] Vip mud sapi problem
>
>
>> Hi Dark,
>> That's not necessarily a bug. Comparing a screen reader to a software
>> speech system like Sapi isn't really a good comparison in this instance.
>> While text to speech systems like Sapi have there own dictionaries that
>> tells the synth how to say various words, numbers, and punctuation marks,
>> etc   any third-party software such as a screen reader can over ride the
>> voice's built in speech dictionary. For example, in Jaws you can configure
>>
>> it to say numbers as whole numbers, single digits, or in pares. So a
>> string of numbers like 1, 9, 8, 6 can be spoken as 1,986, 19 86, or 1 9 8
>> 6. That's a simple case where the screen reader overrides whatever the
>> text to speech voice would ordinarily say given the same number in another
>>
>> application.
>> Bottom line, just becauseJaws says something correctly it doesn't mean the
>>
>> Sapi voice or application using Sapi is buggy. It is more likely that
>> Jaws, Window Eyes, Hal, etc has performed some extra speech processing
>> behind the scenes and is more accurate.
>> Smile.
>>
>> dark wrote:
>>> Hi Che.
>>>
>>> sinse that line reads fine with JAws and not with Sapi, I would actually
>>> class it as a bug, ---- I'm only using scripting because it won't
>>> automatically read.
>>>
>>> I've tried the command with what I believe to be the correct syntax in
>>> the trigger dialogue, ----- as I detailed, but either I did something
>>> wrong, or there is something more intrinsic to why sSapi won't read a
>>> line written in betwene less than greater than prompts.
>>>
>>> I'm really not sure sinse as I said, apparently it reads fine with other
>>> speech methods.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>
>>
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