well I got my version for 25 bucks from idsoftware but I don't know if thats 
soled anymore.
At 04:28 a.m. 10/06/2009, you wrote:
>  Hi Nick, all the info you need is at the site. I'd really prefer  
>people go and have a read there, as you'll find out everything you  
>need to know to get started playing.  <smile>
>
>  AQ is self-contained to a degree, so you'll find a complete  
>downloadable package on the site.
>
>  I.E. the package itself will download the shareware version of  
>Quake which will allow you to play the first episode of the game along  
>with unlimited deathmatch, both online and off.
>
>  As for you locating a version yourself, that may be a bit of a  
>trick, as Quake 1 is over 12 years old at this point! lol!  You can  
>sure try though!…
>
>  Quake 1, as you may know, is open source at this point, and the  
>engine itself, or some variety thereof, is used in many other  
>mainstream games even today.  this is partially why Quake 1 was chosen  
>for the AGRIP proof-of-concept.
>
>  It's certainly possible to implement this kind of technology into  
>other games but for now, the version of Quake currently supported is  
>1. -or more aptly, 1.06.
>
>  HOpe this answers your question, and please do go up and visit the  
>site if you would.  There's a lot there you might find interesting…
>
>  Have a great day and chat witcha soon!…
>
>Smiles,
>
>Cara  :)
>---
>Follow me on Twitter!
>
>https://twitter.com/ModelCara
>
>View my Online Portfolio at:
>http://www.onemodelplace.com/CaraQuinn
>
>On Jun 9, 2009, at 7:38 AM, Nick Helms wrote:
>
>What version of quake do I need to run audio quake?
>
>
>
>On 6/9/09, Cara Quinn <caraqu...@draconisentertainment.com> wrote:
>>  Hey Dark, Constantine, and Nick!
>>
>>
>>  there isn't currently a podcast or such for the game, however that
>>is something I've thought about for quite some time, so we'll see…
>>
>>  Thanks Dark, for the offer of posting details to AudioGames.net.
>>I'll be sure to take you up on that…
>>
>>  Now, as for where to find out more info and / or download any / all
>>of the AGRIP software, visit:
>>
>>http://agrip.org.uk
>>
>>  You should find out all the info you would want to know on the
>>project / Audio Quake there…
>>
>>  We may possibly see some reorganization of the stats servers and
>>wiki and such, but no worries, as I'll definitely keep you all posted
>>if / when that is the case…
>>
>>  Have a great day / evening and happy gaming!…
>>
>>Smiles,
>>
>>Cara  :)
>>
>>---
>>Follow me on Twitter!
>>
>>https://twitter.com/ModelCara
>>
>>View my Online Portfolio at:
>>http://www.onemodelplace.com/CaraQuinn
>>
>>On Jun 8, 2009, at 8:17 AM, dark wrote:
>>
>>Good news Cara,
>>
>>And best of luck to you with the project. please report any
>>interesting developements, to either myself or Cx2, and we'll be glad
>>to advertise and make information available on audiogames.net.
>>
>>Hope it goes well, ---- personally, I'd really love to see more levels
>>with monsters and such introduced to the game, ---- but there you go.
>>
>>Beware the grue!
>>
>>Dark.
>>----- Original Message ----- From: "Cara Quinn"
>><caraqu...@draconisentertainment.com
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Monday, June 08, 2009 7:26 AM
>>Subject: [Audyssey] AGRIP project future
>>
>>
>> Hello All, it's been a while once again since I've been involved
>>with the list.
>>
>> In light of Matthew's recent posting (yesterday) concerning the
>>AGRIP project, I wanted to let you all know that I'll officially be
>>taking charge of the project so as to actively keep it alive.
>>
>> The AGRIP direction / goals have always meant a lot to me, as well
>>as the Audio quake proof of concept itself, as many of you know…
>>
>> I feel it will definitely take me a while to become comfortable
>>heading up the project, as Matthew and Sebby's commitment /
>>determination / efforts have been, in my opinion, quite honestly
>>immense.
>>
>> They've made a terrific contribution to the accessible gaming world
>>and have continued to support that work over several years.  So for
>>myself, even having some experience developing for the project, I feel
>>it may take me just a bit of time to completely acclimate as it were…
>>
>> I'm saying all this to let you know that while I'm more than happy
>>to field any questions / comments regarding the project / Audio quake,
>>I'd ask for your patience / understanding during this settling in
>>period, if you would…  <smile>
>>
>> If all goes well, I hope to revitalize the project a bit, and once
>>again, bring it a bit more foremost into the active gaming community.
>>
>> I, like Matthew and Sebby, do have a busy life / various other
>>commitments, but I'll also do my best to continue what they started.
>>
>> <smile>  So hopefully you'll be hearing more about Audio quake /
>>AGRIP in future!…
>>
>> thanks for taking time to read this, and hope yer' all having an
>>awesome day / evening, wherever you may be!…
>>
>>Smiles,
>>
>>Cara  :)
>>---
>>Follow me on Twitter!
>>
>>https://twitter.com/ModelCara
>>
>>View my Online Portfolio at:
>>http://www.onemodelplace.com/CaraQuinn
>>
>>
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>
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