I wish there was a star trek mod for quake if we have jedi. something
like phasers, or a warp core that works like a bomb. you set it and
after some time ka boom! lol. too bad I can't program  I would
certainly attempt it for I got a lot of ideas.

On 6/9/09, shaun everiss <shau...@xtra.co.nz> wrote:
> well I got my version for 25 bucks from idsoftware but I don't know if thats
> soled anymore.
> At 04:28 a.m. 10/06/2009, you wrote:
>>  Hi Nick, all the info you need is at the site. I'd really prefer
>>people go and have a read there, as you'll find out everything you
>>need to know to get started playing.  <smile>
>>
>>  AQ is self-contained to a degree, so you'll find a complete
>>downloadable package on the site.
>>
>>  I.E. the package itself will download the shareware version of
>>Quake which will allow you to play the first episode of the game along
>>with unlimited deathmatch, both online and off.
>>
>>  As for you locating a version yourself, that may be a bit of a
>>trick, as Quake 1 is over 12 years old at this point! lol!  You can
>>sure try though!…
>>
>>  Quake 1, as you may know, is open source at this point, and the
>>engine itself, or some variety thereof, is used in many other
>>mainstream games even today.  this is partially why Quake 1 was chosen
>>for the AGRIP proof-of-concept.
>>
>>  It's certainly possible to implement this kind of technology into
>>other games but for now, the version of Quake currently supported is
>>1. -or more aptly, 1.06.
>>
>>  HOpe this answers your question, and please do go up and visit the
>>site if you would.  There's a lot there you might find interesting…
>>
>>  Have a great day and chat witcha soon!…
>>
>>Smiles,
>>
>>Cara  :)
>>---
>>Follow me on Twitter!
>>
>>https://twitter.com/ModelCara
>>
>>View my Online Portfolio at:
>>http://www.onemodelplace.com/CaraQuinn
>>
>>On Jun 9, 2009, at 7:38 AM, Nick Helms wrote:
>>
>>What version of quake do I need to run audio quake?
>>
>>
>>
>>On 6/9/09, Cara Quinn <caraqu...@draconisentertainment.com> wrote:
>>>  Hey Dark, Constantine, and Nick!
>>>
>>>
>>>  there isn't currently a podcast or such for the game, however that
>>>is something I've thought about for quite some time, so we'll see…
>>>
>>>  Thanks Dark, for the offer of posting details to AudioGames.net.
>>>I'll be sure to take you up on that…
>>>
>>>  Now, as for where to find out more info and / or download any / all
>>>of the AGRIP software, visit:
>>>
>>>http://agrip.org.uk
>>>
>>>  You should find out all the info you would want to know on the
>>>project / Audio Quake there…
>>>
>>>  We may possibly see some reorganization of the stats servers and
>>>wiki and such, but no worries, as I'll definitely keep you all posted
>>>if / when that is the case…
>>>
>>>  Have a great day / evening and happy gaming!…
>>>
>>>Smiles,
>>>
>>>Cara  :)
>>>
>>>---
>>>Follow me on Twitter!
>>>
>>>https://twitter.com/ModelCara
>>>
>>>View my Online Portfolio at:
>>>http://www.onemodelplace.com/CaraQuinn
>>>
>>>On Jun 8, 2009, at 8:17 AM, dark wrote:
>>>
>>>Good news Cara,
>>>
>>>And best of luck to you with the project. please report any
>>>interesting developements, to either myself or Cx2, and we'll be glad
>>>to advertise and make information available on audiogames.net.
>>>
>>>Hope it goes well, ---- personally, I'd really love to see more levels
>>>with monsters and such introduced to the game, ---- but there you go.
>>>
>>>Beware the grue!
>>>
>>>Dark.
>>>----- Original Message ----- From: "Cara Quinn"
>>><caraqu...@draconisentertainment.com
>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>Sent: Monday, June 08, 2009 7:26 AM
>>>Subject: [Audyssey] AGRIP project future
>>>
>>>
>>> Hello All, it's been a while once again since I've been involved
>>>with the list.
>>>
>>> In light of Matthew's recent posting (yesterday) concerning the
>>>AGRIP project, I wanted to let you all know that I'll officially be
>>>taking charge of the project so as to actively keep it alive.
>>>
>>> The AGRIP direction / goals have always meant a lot to me, as well
>>>as the Audio quake proof of concept itself, as many of you know…
>>>
>>> I feel it will definitely take me a while to become comfortable
>>>heading up the project, as Matthew and Sebby's commitment /
>>>determination / efforts have been, in my opinion, quite honestly
>>>immense.
>>>
>>> They've made a terrific contribution to the accessible gaming world
>>>and have continued to support that work over several years.  So for
>>>myself, even having some experience developing for the project, I feel
>>>it may take me just a bit of time to completely acclimate as it were…
>>>
>>> I'm saying all this to let you know that while I'm more than happy
>>>to field any questions / comments regarding the project / Audio quake,
>>>I'd ask for your patience / understanding during this settling in
>>>period, if you would…  <smile>
>>>
>>> If all goes well, I hope to revitalize the project a bit, and once
>>>again, bring it a bit more foremost into the active gaming community.
>>>
>>> I, like Matthew and Sebby, do have a busy life / various other
>>>commitments, but I'll also do my best to continue what they started.
>>>
>>> <smile>  So hopefully you'll be hearing more about Audio quake /
>>>AGRIP in future!…
>>>
>>> thanks for taking time to read this, and hope yer' all having an
>>>awesome day / evening, wherever you may be!…
>>>
>>>Smiles,
>>>
>>>Cara  :)
>>>---
>>>Follow me on Twitter!
>>>
>>>https://twitter.com/ModelCara
>>>
>>>View my Online Portfolio at:
>>>http://www.onemodelplace.com/CaraQuinn
>>>
>>>
>>>---
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>>
>>--
>>Listen to my weekly talk radio show every Tuesday night starting at 8
>>P.M pacific daylight time, 7 P.M standerd time. To listen, point your
>>browser over to http://freecast.co.ukSkype  Name: Nickster919
>>blog:  http://chatter8712.klango.net
>>klango  name:  chatter8712
>>Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
>>during  my  weekly  show  or  to  leave  a  message  when  I'm  not
>>on  the  air!
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>> http://twitter.com/Nickster919
>>
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