You can buy Quake as well as some other retro games as a download from
ID's site or Steam (though I don't think Steam is accessible). It
costs $20 or there abouts.

James

On 6/9/09, piotr machacz <piterm...@gmail.com> wrote:
> I wish there was a star trek mod for quake if we have jedi. something
> like phasers, or a warp core that works like a bomb. you set it and
> after some time ka boom! lol. too bad I can't program  I would
> certainly attempt it for I got a lot of ideas.
>
> On 6/9/09, shaun everiss <shau...@xtra.co.nz> wrote:
>> well I got my version for 25 bucks from idsoftware but I don't know if
>> thats
>> soled anymore.
>> At 04:28 a.m. 10/06/2009, you wrote:
>>>  Hi Nick, all the info you need is at the site. I'd really prefer
>>>people go and have a read there, as you'll find out everything you
>>>need to know to get started playing.  <smile>
>>>
>>>  AQ is self-contained to a degree, so you'll find a complete
>>>downloadable package on the site.
>>>
>>>  I.E. the package itself will download the shareware version of
>>>Quake which will allow you to play the first episode of the game along
>>>with unlimited deathmatch, both online and off.
>>>
>>>  As for you locating a version yourself, that may be a bit of a
>>>trick, as Quake 1 is over 12 years old at this point! lol!  You can
>>>sure try though!…
>>>
>>>  Quake 1, as you may know, is open source at this point, and the
>>>engine itself, or some variety thereof, is used in many other
>>>mainstream games even today.  this is partially why Quake 1 was chosen
>>>for the AGRIP proof-of-concept.
>>>
>>>  It's certainly possible to implement this kind of technology into
>>>other games but for now, the version of Quake currently supported is
>>>1. -or more aptly, 1.06.
>>>
>>>  HOpe this answers your question, and please do go up and visit the
>>>site if you would.  There's a lot there you might find interesting…
>>>
>>>  Have a great day and chat witcha soon!…
>>>
>>>Smiles,
>>>
>>>Cara  :)
>>>---
>>>Follow me on Twitter!
>>>
>>>https://twitter.com/ModelCara
>>>
>>>View my Online Portfolio at:
>>>http://www.onemodelplace.com/CaraQuinn
>>>
>>>On Jun 9, 2009, at 7:38 AM, Nick Helms wrote:
>>>
>>>What version of quake do I need to run audio quake?
>>>
>>>
>>>
>>>On 6/9/09, Cara Quinn <caraqu...@draconisentertainment.com> wrote:
>>>>  Hey Dark, Constantine, and Nick!
>>>>
>>>>
>>>>  there isn't currently a podcast or such for the game, however that
>>>>is something I've thought about for quite some time, so we'll see…
>>>>
>>>>  Thanks Dark, for the offer of posting details to AudioGames.net.
>>>>I'll be sure to take you up on that…
>>>>
>>>>  Now, as for where to find out more info and / or download any / all
>>>>of the AGRIP software, visit:
>>>>
>>>>http://agrip.org.uk
>>>>
>>>>  You should find out all the info you would want to know on the
>>>>project / Audio Quake there…
>>>>
>>>>  We may possibly see some reorganization of the stats servers and
>>>>wiki and such, but no worries, as I'll definitely keep you all posted
>>>>if / when that is the case…
>>>>
>>>>  Have a great day / evening and happy gaming!…
>>>>
>>>>Smiles,
>>>>
>>>>Cara  :)
>>>>
>>>>---
>>>>Follow me on Twitter!
>>>>
>>>>https://twitter.com/ModelCara
>>>>
>>>>View my Online Portfolio at:
>>>>http://www.onemodelplace.com/CaraQuinn
>>>>
>>>>On Jun 8, 2009, at 8:17 AM, dark wrote:
>>>>
>>>>Good news Cara,
>>>>
>>>>And best of luck to you with the project. please report any
>>>>interesting developements, to either myself or Cx2, and we'll be glad
>>>>to advertise and make information available on audiogames.net.
>>>>
>>>>Hope it goes well, ---- personally, I'd really love to see more levels
>>>>with monsters and such introduced to the game, ---- but there you go.
>>>>
>>>>Beware the grue!
>>>>
>>>>Dark.
>>>>----- Original Message ----- From: "Cara Quinn"
>>>><caraqu...@draconisentertainment.com
>>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>Sent: Monday, June 08, 2009 7:26 AM
>>>>Subject: [Audyssey] AGRIP project future
>>>>
>>>>
>>>> Hello All, it's been a while once again since I've been involved
>>>>with the list.
>>>>
>>>> In light of Matthew's recent posting (yesterday) concerning the
>>>>AGRIP project, I wanted to let you all know that I'll officially be
>>>>taking charge of the project so as to actively keep it alive.
>>>>
>>>> The AGRIP direction / goals have always meant a lot to me, as well
>>>>as the Audio quake proof of concept itself, as many of you know…
>>>>
>>>> I feel it will definitely take me a while to become comfortable
>>>>heading up the project, as Matthew and Sebby's commitment /
>>>>determination / efforts have been, in my opinion, quite honestly
>>>>immense.
>>>>
>>>> They've made a terrific contribution to the accessible gaming world
>>>>and have continued to support that work over several years.  So for
>>>>myself, even having some experience developing for the project, I feel
>>>>it may take me just a bit of time to completely acclimate as it were…
>>>>
>>>> I'm saying all this to let you know that while I'm more than happy
>>>>to field any questions / comments regarding the project / Audio quake,
>>>>I'd ask for your patience / understanding during this settling in
>>>>period, if you would…  <smile>
>>>>
>>>> If all goes well, I hope to revitalize the project a bit, and once
>>>>again, bring it a bit more foremost into the active gaming community.
>>>>
>>>> I, like Matthew and Sebby, do have a busy life / various other
>>>>commitments, but I'll also do my best to continue what they started.
>>>>
>>>> <smile>  So hopefully you'll be hearing more about Audio quake /
>>>>AGRIP in future!…
>>>>
>>>> thanks for taking time to read this, and hope yer' all having an
>>>>awesome day / evening, wherever you may be!…
>>>>
>>>>Smiles,
>>>>
>>>>Cara  :)
>>>>---
>>>>Follow me on Twitter!
>>>>
>>>>https://twitter.com/ModelCara
>>>>
>>>>View my Online Portfolio at:
>>>>http://www.onemodelplace.com/CaraQuinn
>>>>
>>>>
>>>>---
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>>>
>>>--
>>>Listen to my weekly talk radio show every Tuesday night starting at 8
>>>P.M pacific daylight time, 7 P.M standerd time. To listen, point your
>>>browser over to http://freecast.co.ukSkype  Name: Nickster919
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>>>Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
>>>during  my  weekly  show  or  to  leave  a  message  when  I'm  not
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>>>
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