You got that right. The cost of FMOD is one reason I haven't done more
than look at it. It is a great audio API, but the cost for a accessible
game developer is not worth itconsidering most accessible games aren't
big sellers, and a certain amount of my sales would have to go into
maintaining the FMOD distribution licence.
Draconis Entertainment wrote:
Not to burst a bubble or anything, but FMOD is extremely expensive for
commercial products. None of the professional accessible game
companies would find the $9000 price tag to license the engine very
palatable. The engine is free for non-commercial use, so if you're
just looking to dabble, it might be for you.
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