Yes, I know about the shareware license for FMOD, but there is much more
to it than just dropping down $100.00 for a shareware license. If you
look at the terms more closely you would see why I can't use a shareware
license for my games.
First, according to the license my products can cost no more than
$10.00 to qualify for shareware licence status. Since all of my
commercial games, MOTA and Raceway, are being sold at $35.00 they
wouldn't qualify. So in order to meet the terms of the shareware license
I have to cut my prices by a third, and then I need to sell ten copies
just to cover the license. That doesn't even count how much money I have
shelled out of my pocket for music, sounds, and time I have spent on
developing these games. In short I can't sell my games for $10.00, and
make a dime off of them. There is a reason my games are priced around
$30 to $35, and it is a combonation of time and money spent creating them.
Second, as you probably already know I have been developing a game
engine, called Genesis 3D, for some time. Eventually, i hope to sell it
to third-party game developers as well as use it to build my future
game titles. The problem is in order to license FMOD for Genesis 3D it
requires a more expensive license than the shareware licence. The
shareware license is only for single one man operations, and isn't to be
used by a game engine shared among several third-party developers. So
FMOD becomes a lot more expensive than $100.00 per title in this case.
What Josh said yesterday is true. FMOD is very expensive for a small
game company like Draconis or USA Games, because a $100.00 shareware
license doesn't quite cover all of the necessities of running a game
company. If a game company like USA Games or Draconis is restricted to
sell games for $10.00 then there isn't going to be enough money there
for sounds, music, and to pay the developers for countless hours of hard
work. Since Draconis and USA Games are developing high quality game
engines that only further complicates the issue, because under the
license terms of the sshareware license it is to be used by one
developer and not by a group of developers. I hope this clears up why
both Josh and I have not invested in FMOD for commercial development.
James Dietz wrote:
If you check down the "sales" page (below the other licenses and some
extra info) you'll find a license for shareware/hobbiest developers.
It's $100 per title. No source code is provided, but it's definitely
worth it. I think most if not all accessible developers could apply
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