Well, I'm slightly into the game now, have just bought my second monster (a
worker), and am waiting for it to grow old enough to start making me cash.
Cash flow seems actually a miner issue, sinse despite the reference I couldn't
get my current monster (even though it's a normal type), working, whenever I
went to the employment center I was told "ekthis wants to explore right now"
There are slight other occasions where I believe game balancing has got ahead
of the thelp system, ---- I for instance actually had to level my monster up
quite far, sinse I was always told I didn't have enough atributes to begin
The game does look interesting, i like the gamebook style quests mixed in with
the party management aspect.
The travel system is potentially interesting, but it does need work I think to
make the game more worth playing.
It's possible to wander the wilderness quite successfuly using the numbers of
each link and the coordinates of the current square, ---- but I'd love a bit of
description of whatever the location is. This is both for atmosphere reasons to
make exploration actually feel! like exploration (ie seeing new places), and
because if I am guessing what the colours on the map mean and what those arena
types were in the training center, each square is one or other type of
environment, ---- and this is info you don't get in textual form.
I admit, as the map isn't very visible to me at all I might be entirely wrong
I think the game does look entirely promising, and if some of the issues can be
ironed out it could in fact be incredibly fun.
Beware the grue!
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