Sounds cool Tom.
The way you describe the x men battles actually reminds me of some of the
fights we have each weekend when I am playing the mutants and masterminds rp
game with friends, and some of our tactics.
In one fight for example, we were up against a guy who had both a corrosive
aura and would damage things on contact, and breath which could nullify
abilities (he was a creation of a keltic magician).
As my character, ---- silver knight, a guy in a powered robotic sute of
armor is physically the toughist there, I could pretty much ignore the aura.
So, I had the bright idea that if I were to punch the guy in the chest, i
could wind him, effectively stopping his breath attacks and letting everyone
else (particularly some of our team with ranged attacks), get into position
in attacking him.
This practically required the gm to check my strength powers against his
breath weapon, ---- a dice roll check, but was based entirely on my idea to
wind the chap with a punch to the chest.
While obviously this sort of free thinking is entirely outside the realms of
possitibility for a computer program without some kind of Ai (or at least a
hell of a huge text parza), I do wonder if the system of having many
possible combat actions to perform, ---- blocking, parrying, avoiding,
moving close or retreating, pluss using various weapons, could be bought
into the game to add at least a litle of this sort of tactical thinking.
Afterall, if your fighting a huge armored troll, you might be best of with a
hit and run approach trying to dodge it's huge swinging club via agility,
where as if your fighting an ork with a sword, getting in close and personal
and parrying might be the answer.
Beware the Grue!
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.