thats a good point and one missed on.
ofcause you need to find who the lead dev of a game is but yeah get at the 
source and maybe you can get an answer.
even if you don't get a responce if enough do it, there may be enough interest.
At 12:23 p.m. 17/08/2009, you wrote:
>What noone here seems to be considering is to contact the developers. not the 
>companies, but the lead developers for different gaming projects. here's an 
>example. How many of you have tried to contact Mortal Kombat's creator Ed 
>Boon? I'd take a guess that not many have. There's no excuse not to. the man 
>has a twitter account set up. So why not contact him and let him know we're 
>out there? I wrote to him a few days back congratulating his sound team on the 
>great job they do and I'm planning to keep contacting him in the future. I 
>know for a fact that he reads replies because he replies to people. He hasn't 
>written to me personally, but I'm almost certain that if he didn't know blind 
>people play his games, he does now. this is what everyone should be doing. If 
>these devs have twitter or facebook etc, take advantage of it!
>
>----- Original Message ----- From: "Bryan Peterson" 
><bpeterson2...@cableone.net>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Sunday, August 16, 2009 4:16 PM
>Subject: Re: [Audyssey] mainstream game accessibility
>
>
>>Well that's the point. Almost all these ideas are good in theory, but that's 
>>not the same thing. In practice it's less successful. Remember, it all comes 
>>down to money.
>>You have acquired the skill of Weaponry Theremin.
>>Your current level of mastery is 10 Apprentice.
>
>
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