At the moment I'm not really sure how I plan to license the Genesis
Engine. My main reason for creating it in the first place was so that i
could create games quickly and without a lot of work. Although, I am not
writing games specifically for money I would like to make a little
something off of creating and selling my games. If I release Genesis as
open source, under a creative commons license, or some other free
license it could come back to bite me financially.
I'm well aware that there are lots of people here that want to get their
hands on a good game engine that is free, doesn't require a lot of
programming, and that might allow them to create games they like. There
are even some that want to create games to sell. That's all well and
good, but I need to make a living too.
If I release it as open source I am in a sense turning control of the
engine and its source over to the blind gaming community as public
property. As such anyone could freely modify it, sell it, create games
with it, and I don't make anything off of it. I'm not sure I want to
give all of my time and work away for free. I'd like to make something
off of it financially.
If I decide to sell it I might not make loads of money off of it, but I
could make something off of it. If I license it to another developer he
or she would give me say 25% of their income from their game sales to
maintain the software license. If they sell 100 games at $30 per unit
sold my take from the sales would be something like $750 and his or her
take would be around $2250. Not great money, but it would be a little
money to put back into USA Games and allow me to improve the engine, buy
and license better sound effects and music, pay for development
software, and other operating expenses. It is good business to license
it rather than make it open source.
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