Hi,
thanks Kai. I think you hit the nail on the head so to speak.
As Kai pointed out legal issues aside time is a major factor when
considering creating any type of game. Some games such as Doom III was a
major undertaking even with all the resources of a mainstream game
company. If a mainstream game company has to spend lots of time and
money creating a game like Doom III then there is no realistic way a
ssmall one, two, or three man operation can hope to compete. We simply
don't have the resources to make the attempt.
Let's assume mainstream game x takes a year to complete even with all
the resources of the company. Assuming our accessible game
developer/developers can access the graphics, music, and sounds he/she
will probably take two or three years attempting to create that game.
The process is going to be very slow and tedious without much reward for
his/her efforts. It is a thankless task.
Kai wrote:
Michael.
Copyright issues aside, the conversion of a mainstream product is very
difficult at best.
You're assuming someone out there will have the free time to convert
such a game into a format of your choosing. You're also assuming that
this is easy. It isn't.
Video game companies have entire teams and departments dedicated to
the development of any one product. Programmers who design games for
the blind have, at best, maybe two or three cooperatives.
Video game companies have a large budget, with which they may hire
additional programmers, obtain media/resources, etc. The sounds and
vocal acting for these games aren't free, you know.
All that, along with a slew of other factors that I've elected not to
mention (for brevity's sake), makes the prospect of converting a
mainstream game into an audio-only format pretty daunting.
Also remember that, while an emulator may be free, and freely
available, and furthermore legal, the possession of the roms or
digital game images without actually having the original is a
violation. Usage of material specific to such a game is also a breach
of copyright, so that means anyone developing an accessible version of
Mortal Kombat couldn't use anything from the original game. In
essence, then, it would no longer even be Mortal Kombat.
You can always learn character layouts, especially in mortal kombat.
Mortal kombat's character screen always speaks the name of the
character you're selecting. If you're hell-bent on playing these
games, invest the time in learning the character screen by selecting
one character, returning to the character screen, selecting another,
then repeating the process. Remember where each character is, and
that's one les thing to worry about.
In fact, the character screen will be the least of your worries. Once
you start playing the game, you've got to know where the opponent is,
whether he/she is jumping or not, crouching, blocking, stepping
towards you, walking away... most of these things are not conveyed by
sound (particularly not in the older Mortal Kombat games).
I'll echo the sentiments of other respondents: Use the resources that
are available.
www.gamefaqs.com
www.gamewinners.com
I use both of those sites fairly frequently when I have a mind to play
games intended for the sighted. Remember, the rest of us are blind,
too, and we've learned that these techniques may or may not make a
game playable. No disparagement intended, and I hope none will be
implied, but effort and success go hand in hand. When I started
messing around with my Playstation, I had to learn screens and such,
remember character placements, moves, etc. While it's true I did have
some sighted assistance, such was not always the case. If you'd like a
rough explanation of how to make Mortal Kombat or other games in the
same vain work for you, I'm sure some few of us would be glad to help.
Kai
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].