thomas, here's a suggestion.
on the first difficulties, angela could be alerted about the fire /
other traps, just like the old versions. then, wen the player is more
experienced, on the harder difficulties she don't say anything, so you
have to figure it out.
it sounds better in my opinion.
and i agree with clement.. make a combination of keys to look ahead /
behind you, so you don't need to press v, then see what you need. it's
faster.
thanks.
-----Mensagem original-----
De: Thomas Ward <thomasward1...@gmail.com>
Para: Gamers Discussion list <gamers@audyssey.org>
Data: Quarta, 30 de Setembro de 2009 02:29
Assunto: Re: [Audyssey] Finally! A Victory!

Hi Phil,

Lol! Good one.That would be funny.

Seriously though, I could make the fires so they only burn her, take
away some health, instead of killing her outright. That would be more
realistic although a bit less challenging. That's a thought.

Phil Vlasak wrote:
> Hi Thomas,
> How about when Angela,  reaches 0 meters from the fire you hear the
> sound of her boots burning?
> Then the sound of her toes sizzling?
> Then a clomp clomp and a blowing sound as she dances away from the
> fire with a hot foot and blows on her toes to try to put them out.
> smiles,
> Phil


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