Mathias got a point, at least with his first suggestion.

-----Original Message-----
From: []
On Behalf Of Matheus
Sent: 30 September 2009 12:30 PM
Subject: Re: [Audyssey] Finally! A Victory!

thomas, here's a suggestion.
on the first difficulties, angela could be alerted about the fire /
other traps, just like the old versions. then, wen the player is more
experienced, on the harder difficulties she don't say anything, so you
have to figure it out.
it sounds better in my opinion.
and i agree with clement.. make a combination of keys to look ahead /
behind you, so you don't need to press v, then see what you need. it's
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