Ok...Why exactly should I completely rewrite the pause function to stop and restart all of the game sounds when pausing and unpausing the game? Most games I know of don't stop the game's sounds when the game is paused, and I really can't see any reason to put a lot of work into a feature that doesn't make any sense to me.


matheus wrote:
hi thomas, i just forgot one thing. wen you pause the game, it should
stop the sounds such as background music, sound effects, etc, and only
umpause it wen you press f2, not other key.

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