Ok...Why exactly should I completely rewrite the pause function to stop
and restart all of the game sounds when pausing and unpausing the game?
Most games I know of don't stop the game's sounds when the game is
paused, and I really can't see any reason to put a lot of work into a
feature that doesn't make any sense to me.
hi thomas, i just forgot one thing. wen you pause the game, it should
stop the sounds such as background music, sound effects, etc, and only
umpause it wen you press f2, not other key.
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