Yeah, I've known about SlimDX for a while now, but I haven't been able
to get DirectSound working. Part of the problem is I can't find any code
examples for SlimDX and C#. At least as far as DirectSound goes. If you
could send me DirectSound examples, a tutorial, I'd happily switch as
soon as possible.
Munawar Bijani wrote:
I forgot to add to my last message that a newer DirectX wrapper exists
for managed code called SlimDX. Unlike Managed DirectX, it's under
active development and gets updated every time Microsoft releases a
new DirectX SDK. You can find it at www.slimdx.org. This is the API I
use--I abandoned MDX about a year ago. The DirectSound portion is
bug-free as far as I can tell. The last issue was a false
"EndOfStreamException" but I alerted them to that and it was fixed
back in the March 2009 update. Their latest update is the August
release. The only disadvantage to it is it's called SlimDX simply
because it's a "slim" wrapper. Eg. it provides c++ equivalents of
DirectX in managed code, nothing more. I like it in that way because
it's easy now to look at C++ examples and port them to SlimDX, and i
think you'll find that beneficial as well; versus MDX which gave too
many "extra" functions and ended up doing a lot of the behind the
scenes work for you.
If you have any questions about SlimDX, the developers are active on
www.gamedev.net in the forums under "DirectX and XNA."
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is
only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
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